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> Adding one keyword does not change functionality. That's internall support
of
> keyword which makes feature useful ;-)
Well, duh. Obviously there has to be code implementing
what the keyword does. I wouldn't be digging into
the POV source otherwise.
> > which would
> > have an option of emitting the geometry
> > to the scene's object tree (for raytracing
> > along with the other objects)
>
> If permanently, why this can't be done by script?
Because the SDL is not always the preferred language.
A person might have legacy code in another language,
or prefer to use C++ because it's object oriented,
or compiled code runs faster when object generation
involves some complex process, etc. All else being
equal, I'd rather write in C/C++ just because... I'm
tired of having to type "#declare" every time I
want to assign a value to a variable in SDL.
Ray
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